Human-Centered Software Engineering [electronic resource] :Software Engineering Models, Patterns and Architectures for HCI / edited by Ahmed Seffah, Jean Vanderdonckt, Michel C. Desmarais.
by Seffah, Ahmed [editor.]; Vanderdonckt, Jean [editor.]; Desmarais, Michel C [editor.]; SpringerLink (Online service).
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BookSeries: Human-Computer Interaction Series: Publisher: London : Springer London, 2009.Edition: 1.Description: online resource.ISBN: 9781848009073.Subject(s): Computer science | Computer Science | User Interfaces and Human Computer InteractionDDC classification: 005.437 | 4.019 Online resources: Click here to access online | Item type | Current location | Call number | Status | Date due | Barcode |
|---|---|---|---|---|---|
| QA76.9.H85 (Browse shelf) | Available | ||||
| Long Loan | MAIN LIBRARY | QA76.9.U83 (Browse shelf) | Available |
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| QA76.9.H85 Learning in Communities | QA76.9.H85 (Re)Searching The Digital Bauhaus | QA76.9.H85 Computing with Social Trust | QA76.9.H85 Human-Centered Software Engineering | QA76.9.H85 Computers in the Human Interaction Loop | QA76.9.H85 Computer-Aided Design of User Interfaces VI | QA76.9.H85 User-Centered Interaction Design Patterns for Interactive Digital Television Applications |
Human-Centered Software Engineering: Software Engineering Architectures, Patterns, and Models for Human Computer Interaction -- Human-Centered Software Engineering: Software Engineering Architectures, Patterns, and Sodels for Human Computer Interaction -- User Experiences, Usability Requirements, and Design -- What Drives Software Development: Bridging the Gap Between Software and Usability Engineering -- Human Activity Modeling: Toward A Pragmatic Integration of Activity Theory and Usage-Centered Design -- A User-Centered Framework for Deriving A Conceptual Design From User Experiences: Leveraging Personas and Patterns to Create Usable Designs -- XML-Based Tools for Creating, Mapping, and Transforming Usability Engineering Requirements -- Modeling and Model-Driven Engineering -- Multipath Transformational Development of User Interfaces with Graph Transformations -- Human-Centered Engineering Of Interactive Systems With The User Interface Markup Language -- Megamodeling and Metamodel-Driven Engineering for Plastic User Interfaces: MEGA-UI -- Cause and Effect in User Interface Development -- Interactive Systems Architectures -- From User Interface Usability to the Overall Usability of Interactive Systems: Adding Usability in System Architecture -- Toward a Refined Paradigm for Architecting Usable Systems -- Trace-Based Usability Evaluation Using Aspect-Oriented Programming and Agent-Based Software Architecture -- Achieving Usability of Adaptable Software: The Amf-Based Approach -- Reengineering, Reverse Engineering, and Refactoring -- The Gains Design Process: How to do Structured Design of User Interfaces in Any Software Environment -- Legacy Systems Interaction Reengineering -- Using Reverse Engineering for Automated Usability Evaluation of Gui-Based Applications -- Task Models and System Models as A Bridge Between Hci and Software Engineering.
The fields of Human-Computer Interaction (HCI) and Software Engineering (SE) have evolved almost independently from each other until the last two decades, when it became obvious that an integrated perspective would benefit the development of interactive software applications as considered in both disciplines. The chapters in this book are written by prominent researchers and practitioners who bring to light the major issues and challenges posed by this integration, and offer a variety of solutions in order to address the integration of HCI and SE, including: • Extensions of software development methodologies to accomodate for the specific constraints of usage-centered design. • Introduction of innovative, structured, and model-driven user interface engineering approaches. • Addressing software architecture issues in the design of user interfaces. • Reingineering of existing systems for better usability.
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