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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling [electronic resource] :Third International Conference, ICVS 2005, Strasbourg, France, November 30 - December 2, 2005. Proceedings / edited by Gérard Subsol.

by Subsol, Gérard [editor.]; SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 3805Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2005.Description: XII, 289 p. Also available online. online resource.ISBN: 9783540322856.Subject(s): Computer science | Software engineering | Information systems | Multimedia systems | Artificial intelligence | Computer graphics | Computer Science | Computer Graphics | Artificial Intelligence (incl. Robotics) | Special Purpose and Application-Based Systems | Information Systems Applications (incl.Internet) | Multimedia Information Systems | User Interfaces and Human Computer InteractionDDC classification: 006.6 Online resources: Click here to access online
Contents:
Virtual Reality Technologies -- Virtual Reality Technology and Museum Exhibit -- A Context-Based Storytelling with a Responsive Multimedia System (RMS) -- FELIX 3D Display: Human-Machine Interface for Interactive Real Three-Dimensional Imaging -- Proposing Daily Visual Feedback as an Aide to Reach Personal Goals -- Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback -- Virtual Characters -- Action Planning for Virtual Human Performances -- An Emotional Architecture for Virtual Characters -- Generating Verbal and Nonverbal Utterances for Virtual Characters -- Scenejo – An Interactive Storytelling Platform -- Drama and Emotion -- Did It Make You Cry? Creating Dramatic Agency in Immersive Environments -- Formal Encoding of Drama Ontology -- Emotional Spectrum Developed by Virtual Storytelling -- The Control of Agents’ Expressivity in Interactive Drama -- Agency and the “Emotion Machine” -- Environment Expression: Telling Stories Through Cameras, Lights and Music -- Interactive Digital Storytelling -- Toward Interactive Narrative -- Managing a Non-linear Scenario – A Narrative Evolution -- Motif Definition and Classification to Structure Non-linear Plots and to Control the Narrative Flow in Interactive Dramas -- INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications -- Meta-Data for Interactive Storytelling -- New Ways of Narrative -- Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds -- Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems -- How Do We Build This Thing?: Imagining Frameworks for Personal Narratives -- Beneficial Dependencies: Design Principles for Narrative Games -- Storytelling for the Small Screen: Authoring and Producing Reconfigurable Cinematic Narrative for Sit-Back Enjoyment -- Interactivity -- The Role of Tangibles in Interactive Storytelling -- Enabling Communications-Based Interactive Storytelling Through a Tangible Mapping Approach -- A Multidimensional Scale Model to Measure the Interactivity of Virtual Storytelling -- Applications -- The Rapunsel Project -- Automatic Conversion from E-Content into Virtual Storytelling -- The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper -- Dream of Mee-Luck: Aspiration for a New Dawn -- Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore .
In: Springer eBooksSummary: This book constitutes the refereed proceedings of the Third International Conference on Virtual Storytelling, ICVS 2005, held in Strasbourg, France in November/December 2005. The 33 revised full papers presented together with 4 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on virtual reality technologies, virtual characters, drama and emotion, interactive digital storytelling, new ways of narrative, interactivity, and applications.
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