Technologies for E-Learning and Digital Entertainment [electronic resource] :Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007. Proceedings / edited by Kin-chuen Hui, Zhigeng Pan, Ronald Chi-kit Chung, Charlie C. L. Wang, Xiaogang Jin, Stefan Göbel, Eric C.-L. Li.
by Hui, Kin-chuen [editor.]; Pan, Zhigeng [editor.]; Chung, Ronald Chi-kit [editor.]; Wang, Charlie C. L [editor.]; Jin, Xiaogang [editor.]; Göbel, Stefan [editor.]; Li, Eric C.-L [editor.]; SpringerLink (Online service).
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BookSeries: Lecture Notes in Computer Science: 4469Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2007.Description: XVIII, 974 p. Also available online. online resource.ISBN: 9783540730118.Subject(s): Computer science | Information systems | Multimedia systems | Artificial intelligence | Computer graphics | Education | Computer Science | User Interfaces and Human Computer Interaction | Artificial Intelligence (incl. Robotics) | Information Systems Applications (incl.Internet) | Multimedia Information Systems | Computer Graphics | Computers and EducationDDC classification: 005.437 | 4.019 Online resources: Click here to access online | Item type | Current location | Call number | Status | Date due | Barcode |
|---|---|---|---|---|---|
| QA76.9.H85 (Browse shelf) | Available | ||||
| Long Loan | MAIN LIBRARY | QA76.9.U83 (Browse shelf) | Available |
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| QA76.9.H85 Interactive TV: a Shared Experience | QA76.9.H85 The Disappearing Computer | QA76.9.H85 Computer Supported Cooperative Work in Design III | QA76.9.H85 Technologies for E-Learning and Digital Entertainment | QA76.9.H85 User Modeling 2007 | QA76.9.H85 Human-Computer Interaction. Interaction Design and Usability | QA76.9.H85 Human-Computer Interaction. Interaction Platforms and Techniques |
Keynote Speeches (Abstracts) -- Virtual and Augmented Reality in Game and Education -- Virtual Characters in Games and Education -- E-Learning Platforms and Tools -- Geometry in Games and Virtual Reality -- Vision, Imaging and Video Technology -- Collaborative and Distributed Environments.
This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. The 90 revised full papers presented together with the abstract of the keynote speeches were carefully reviewed and selected from a total of 393 submissions. The papers cover a wide range of topics and are organized in topical sections on virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.
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