Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction [electronic resource] :13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part III / edited by Julie A. Jacko.
by Jacko, Julie A [editor.]; SpringerLink (Online service).
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BookSeries: Lecture Notes in Computer Science: 5612Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2009.Description: online resource.ISBN: 9783642025808.Subject(s): Computer science | Information systems | Multimedia systems | Computer vision | Computer graphics | Computer Science | User Interfaces and Human Computer Interaction | Computer Imaging, Vision, Pattern Recognition and Graphics | Multimedia Information Systems | Information Systems Applications (incl.Internet) | Computer Graphics | Information Systems and Communication ServiceDDC classification: 005.437 | 4.019 Online resources: Click here to access online | Item type | Current location | Call number | Status | Date due | Barcode |
|---|---|---|---|---|---|
| QA76.9.H85 (Browse shelf) | Available | ||||
| Long Loan | MAIN LIBRARY | QA76.9.U83 (Browse shelf) | Available |
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Mobile Interaction -- In-Vehicle Interaction and Environment Navigation -- Agents, Avatars and Personalisation -- Ambient Interaction -- Affect, Emotion and Engagement -- 6: Smart and Wearable Materials and Devices.
This four-volume set LNCS 5610-5613 constitutes the refereed proceedings of the 13th International Conference on Human-Computer Interaction, HCII 2009, held in San Diego, CA, USA in July 2009, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this first volume are organized in topical sections on mobile interaction; in-vehicle interaction and environment navigation; agents, avatars and personalization; ambient interaction; affect, emotion and engagement, smart and wearable materials and devices.
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