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Game Theory for Networks [electronic resource] :2nd International ICST Conference, GAMENETS 2011, Shanghai, China, April 16-18, 2011, Revised Selected Papers / edited by Rahul Jain, Rajgopal Kannan.

by Jain, Rahul [editor.]; Kannan, Rajgopal [editor.]; SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering: 75Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2012.Description: XII, 676 p. online resource.ISBN: 9783642303739.Subject(s): Computer science | Computer Communication Networks | Software engineering | Computer software | Information storage and retrieval systems | Artificial intelligence | Computer Science | Computer Communication Networks | Information Systems Applications (incl. Internet) | Software Engineering | Algorithm Analysis and Problem Complexity | Information Storage and Retrieval | Artificial Intelligence (incl. Robotics)DDC classification: 004.6 Online resources: Click here to access online In: Springer eBooksSummary: This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on Game Theory for Networks (GameNets 2011) held in Shanghai, China, April 16-18, 2011. The 45 revised full papers presented were carefully selected from numerous submissions and focus topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.
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This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on Game Theory for Networks (GameNets 2011) held in Shanghai, China, April 16-18, 2011. The 45 revised full papers presented were carefully selected from numerous submissions and focus topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.

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