Normal view MARC view ISBD view

Beginning Java™ ME Platform [electronic resource] /by Ray Rischpater.

by Rischpater, Ray [author.]; SpringerLink (Online service).
Material type: materialTypeLabelBookPublisher: Berkeley, CA : Apress, 2009.Description: 600 p. online resource.ISBN: 9781430210627.Subject(s): Computer science | Computer Science | Programming TechniquesDDC classification: 005.11 Online resources: Click here to access online
Contents:
Getting Started -- Mapping the Java Jungle -- Shrinking Java to Fit -- Getting Started with the NetBeans IDE -- CLDC Development with MIDP -- Introducing MIDlets -- Building User Interfaces -- Storing Data Using the Record Store -- Accessing Files and Other Data -- Using the Java Mobile Game API -- CDC Development -- Introducing Xlets and the Personal Basis Profile -- Introducing Applets and the Advanced Graphics and User Interface -- Using Remote Method Invocation -- Communicating with the Rest of the World -- Accessing Remote Data on the Network -- Accessing Web Services -- Messaging with the Wireless Messaging API -- Other Java ME Interfaces -- Securing Java ME Applications -- Rendering Multimedia Content -- Finding Your Way -- Seeking a Common Platform.
In: Springer eBooksSummary: Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning Java™ ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning Java™ ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.
Tags from this library: No tags from this library for this title. Add tag(s)
Log in to add tags.
    average rating: 0.0 (0 votes)
Item type Current location Call number Status Date due Barcode
MAIN LIBRARY
QA76.6-76.66 (Browse shelf) Available

Getting Started -- Mapping the Java Jungle -- Shrinking Java to Fit -- Getting Started with the NetBeans IDE -- CLDC Development with MIDP -- Introducing MIDlets -- Building User Interfaces -- Storing Data Using the Record Store -- Accessing Files and Other Data -- Using the Java Mobile Game API -- CDC Development -- Introducing Xlets and the Personal Basis Profile -- Introducing Applets and the Advanced Graphics and User Interface -- Using Remote Method Invocation -- Communicating with the Rest of the World -- Accessing Remote Data on the Network -- Accessing Web Services -- Messaging with the Wireless Messaging API -- Other Java ME Interfaces -- Securing Java ME Applications -- Rendering Multimedia Content -- Finding Your Way -- Seeking a Common Platform.

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning Java™ ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning Java™ ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.

There are no comments for this item.

Log in to your account to post a comment.
@ Jomo Kenyatta University Of Agriculture and Technology Library

Powered by Koha