Foundation Game Design with Flash [electronic resource] /by Rex Spuy.
by Spuy, Rex [author.]; SpringerLink (Online service).
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Item type | Current location | Call number | Status | Date due | Barcode |
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MAIN LIBRARY | QA76.6-76.66 (Browse shelf) | Available |
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QA76.6-76.66 Pro LINQ | QA76.6-76.66 ASP.NET MVC Framework Preview | QA76.7-76.73 Beginning XNA 3.0 Game Programming | QA76.6-76.66 Foundation Game Design with Flash | QA76.6-76.66 Beginning Zend Framework | QA76.6-76.66 Practical Eclipse Rich Client Platform Projects | QA76.6-76.66 Pro Flex on Spring |
Programming Foundations: How to Make a Video Game -- Making Objects -- Programming Objects -- Controlling Movie Clip Objects -- Decision Making -- Controlling a Player Character -- Bumping into Things -- Object-Oriented Game Design -- Platform Game: Physics and Data Management -- Advanced Object and Character Control.
We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
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