Virtual Reality in Medicine [electronic resource] /by Robert Riener, Matthias Harders.
by Riener, Robert [author.]; Harders, Matthias [author.]; SpringerLink (Online service).
Material type:
Item type | Current location | Call number | Status | Date due | Barcode |
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TA1637-1638 (Browse shelf) | Available | ||||
TK7882.P3 (Browse shelf) | Available | ||||
Long Loan | MAIN LIBRARY | T385 (Browse shelf) | Available |
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QA8.9-QA10.3 A Proof Theory for Description Logics | RD598.5-598.7 Noninvasive Vascular Diagnosis | QA403.5-404.5 Complex Analysis and Differential Equations | TA1637-1638 Virtual Reality in Medicine | TA177.4-185 Re-engineering of Products and Processes | TK5105.5-5105.9 Context Management for Distributed and Dynamic Context-Aware Computing | RD597-598.7 Atlas of Advanced Endoaortic Surgery |
Introduction to Virtual Reality in Medicine -- Input Periphery -- Visual Aspects -- Haptic Aspects -- Auditory Aspects -- Olfactory and Gustatory Aspects -- Virtual Reality for Rehabilitation -- VR for Medical Training -- VR for Planning and Intraoperative Support -- Medical Model Generation -- Soft Tissue Deformation -- Index.
Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation of high-fidelity sensory impressions, by using not only visual and auditory, but also kinesthetic, tactile, and even olfactory feedback modalities. On the basis of the existing physiological constraints, Virtual Reality in Medicine derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques. Resulting from a course taught by the authors, Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development. It is well suited as introductory material for engineering and computer science students, as well as researchers who want to learn more about basic technologies in the area of virtual reality applied to medicine. It also provides a broad overview to non-engineering students as well as clinical users, who desire to learn more about the current state of the art and future applications of this technology.
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