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OpenGL Graphics Through Applications [electronic resource] /by Robert Whitrow.

by Whitrow, Robert [author.]; SpringerLink (Online service).
Material type: materialTypeLabelBookPublisher: London : Springer London, 2008.Description: online resource.ISBN: 9781848000230.Subject(s): Computer science | Computer vision | Computer graphics | Computer Science | Computer Graphics | Computer Imaging, Vision, Pattern Recognition and GraphicsDDC classification: 006.6 Online resources: Click here to access online
Contents:
Getting Started -- Image File Formats -- Image Processing -- Transformations -- Viewing and Projection -- Lighting and Colour -- Texture Mapping -- Objects to Artefacts -- Curves, Surfaces and Patterns.
In: Springer eBooksSummary: OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: •image processing •artefact construction •introductory animation •texturing •curves, surfaces and patterns Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.
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Getting Started -- Image File Formats -- Image Processing -- Transformations -- Viewing and Projection -- Lighting and Colour -- Texture Mapping -- Objects to Artefacts -- Curves, Surfaces and Patterns.

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: •image processing •artefact construction •introductory animation •texturing •curves, surfaces and patterns Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.

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