OpenGL Graphics Through Applications [electronic resource] /by Robert Whitrow.
by Whitrow, Robert [author.]; SpringerLink (Online service).
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Item type | Current location | Call number | Status | Date due | Barcode |
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MAIN LIBRARY | T385 (Browse shelf) | Available |
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Getting Started -- Image File Formats -- Image Processing -- Transformations -- Viewing and Projection -- Lighting and Colour -- Texture Mapping -- Objects to Artefacts -- Curves, Surfaces and Patterns.
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: •image processing •artefact construction •introductory animation •texturing •curves, surfaces and patterns Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.
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